What is In-Game UI / HUD Design?
Game interface design covers menus, HUD, inventory, map, settings and every screen a player touches that is not the world itself. It has to feel like it belongs in your game and stay readable when things get busy. We work on hierarchy, controller and keyboard parity, accessibility, scaling across resolutions, and the component system your team builds from, so the fortieth screen is faster to make than the fourth.
In-Game UI / HUD Design sits under Experience Design, drawing on App & Mobile.
Who needs In-Game UI / HUD Design?
Your game plays well and the menus look like placeholder, because they were, and shipping is getting close. Or your team has built screens ad hoc and there is no system holding them together. UI is one of the first things reviewers mention and one of the last things studios budget for, which is usually the wrong order.
Often paired with
Key Art System
Hero art plus the crops and rules that keep year two looking like year one.
View application →Steam Page & Capsule Art
Capsule art, screenshots and page layout that read at every size Steam shrinks you to.
View application →Pre-Launch Landing Page
A page you own for collecting interest before day one, so you open to a warm list instead of hoping.
View application →